By Abe Babe
How time flies. Just over three months ago I got my Xbox and Munch's Oddysee.
Several weeks later the initial review was written. Well here we are back again
for the final review. I never meant to leave it this long, hey, the Xbox is
actually out here in Australia tomorrow, so what better time to get my act
together. Well it wasn't so much that... I wanted this to be a proper review,
none of these quick, I've played the game ones that you see on the gaming sites.
Not that there's generally anything wrong with that, but being an Oddworld fan,
it's different. So almost two times through playing Munch's Oddysee, here it
is... Oddworld-Web's final review!
FMVs
All I can say is that these were totally stunning. From start to finish every
one of these was a masterpiece! Not only were they detailed in every way, but
they also combined a great storyline and humor. Intertwined with the main FMVs
are a series of shots featuring the Daily Deception. These take you through the
storyline and often feature a report on some part of the game that you have just
completed, but also give updates on Queen Margaret's health status. Overall, the
FMVs were very effective and are one of the highlights of the game in
particular, the final FMV which will be covered later.
The Characters
As I continued to play the game I found myself finding more about the
characters. My initial impressions that I adored Munch and Abe were still kept
intact. However as the game progressed I also encountered many of the industrial
characters including Big Bro Sligs and Vykkers. Now these guys were totally
hilarious. Some of the dialogue kept me laughing for a long time. Oddworld
certainly knows good humor! Another unique twist is that when you had possessed
an industrial character you could actually go up to another industrial character
and start insulting him. Although this would almost always end up in a brawl, it
was another unique twist on the game.
Although I covered Abe and Munch in the initial impressions, I will touch on
them further here. Back on the comical side of things, if Abe or Munch
farted/burped, the other had a lot of funny things to say. Throughout the whole
game, these characters were two that I could relate to. I could see parts of
myself in both of the characters which helped me to relate to the game a lot
more. This was especially the case the second time around. Fuzzles remained
adorable, and Mudokons ... well they were Mudokons, always great guys, even if
they do complain a lot!
Gameplay
I found the gameplay through the entire game to be just what I expected it to
be. Always challenging, but not too difficult that you weren't able to get
through an area. If anything, my only complaint would have been that the last
level (Vykkers Suites) was a little too easy, I actually found the second last
level to be the most difficult of the game.
I found that all characters were easy to control, in particular Abe and Munch.
Although usually when one controlled a baton Slig you would get pulverized to
death by your opponent.
The only thing that was missing from the gameplay was the lack of hidden
Mudokons and areas. There were a few dotted throughout the levels, but not as
many as I would have liked. Being someone who loves to explore, I usually like
hidden areas and things that are hard to find. Although this was a
disappointment, it was only a minor one in the scope of things, and did not make
me have a negative feeling about the game at all, it was simply a personal
preference thing.
Controls
My final impressions of the controls were much like my initial impressions. I
find the Xbox controller to be very comfortable to use and the button positions
are just right.
The use of the A button as the action button just made the game so much more
simpler. Remember having to remember all of the button combinations in the first
two Abe games on the PlayStation. Sure you got used to them, but it was never as
easy as this. Stand in front of a Vending machine and press the A button, you've
got a power-up. Use it to read information screens, pick up Mudokons when you
are standing behind them, jump when you are almost anywhere else. In my opinion
this was one of the best things about the controllers.
The other buttons worked well also. The pressure sensitivity helped, enabling
the use of one button for two features (i.e. Greet/Greet All, Work/Attack, etc).
Once again, no more remembering of too many combinations.
The thumbstick also proved to be very effective in it's use. I liked the
position of it at the top of the controller as opposed to the bottom of the
controller on the PlayStations systems. It too had pressure sensitivity which
allowed for different actions such as run, walk and sneak.
Camera System
Overall I still couldn't find a complaint with the camera system. I found it
very smooth to use and it always seemed to follow my characters around well. The
only point during any time I played that I found a flaw was during the ...
level. I was jumping up the ledges on the sides of the mountains and Abe
disappeared from my view. It just seemed like a delay as quickly the camera did
catch up with him. And I must admit that I had changed the angle previously.
Other than that, it was almost flawless, I even found running on thin ledges to
be fine, as the camera always put me in a position where I wouldn't have to keep
adjusting it to run straight. The only future improvement I could recommend
would be a zoom feature if you wanted to be closer to the character rather than
back from them.
Graphics/Sound
What else can I say. The more I played the more impressed I was with them. The
detail during the game play levels was totally amazing. Even the clouds overhead
gave shadows on the landscape below. Every attention to detail had been included
in the game, from detail on the characters faces to that of the buildings, trees
and other landscape features. One even wonders if graphics can get better than
this!
The sound was interesting. I loved the native sounds of the outdoor levels, and
also just the general game play music. The only thing I didn't like was
sometimes the techno music which played when a bad guy was near didn't turn off
like it usually does. As I'm not a huge techno fan this got a little irritating.
However when the music was on in small and appropriate amounts, it was effective
and brought that sense of urgency to the game. I was also impressed with the
sound effects, little things like hearing the native environments around you.
And the fact that you could hear groups of Mudokons and Sligs talking when
nearby was also a good addition to the game.
Final FMV
Although I have yet to get the bad ending (and doubt that I will, as I hate
killing Mudokons and Fuzzles), the final FMV for the good ending it superb. Not
only does it display the life like graphics of all of the other FMVs, but it
also is a cinematic masterpiece. This FMV makes you want to laugh one minute and
cry the next. Focusing around the final possession of Lulu and the winning of
the last can of Gabbiar, we see Lulu as a smart and slick Glukkon willing ... or
maybe not so willing to give it all. An array of characters at the auction give
it a little bit of extra atmosphere and detail. While the ending of the FMV
gives us a little bit of a surprise, but you kind of wonder if it is going to
happen. It's no wonder this FMV was nominated for several awards, it makes for a
wonderful finish to the game and leaves us Oddworld fans looking for more.
Overall/Conclusion
The best Oddworld game ever! Munch's Oddysee has quickly become may favorite of
the Oddworld games so far. Without sounding repetitive, I love the game.
Everything about it is wonderful, from the characters, to the graphics, the
gameplay and the FMVs. It is a game that could be played by a large audience,
suiting those in an early teenage level with the adorable characters, but also
captivating enough for adults to play. Put in the fact that like the previous
Oddworld games, this one brings us with several messages (animal testing,
environmental issues, exploitation just to name a few) to think about both
during and after playing. It certainly makes for a change in a world where many
games are just shoot-em ups. Sure Oddworld has it's dose of violence in there
also, but it is tastefully done and appropriate for the game.
Not that ratings are to be compared here, but if I were to give it a rating,
10/10.