1. Many fans are wondering about whether there will be in-game SoBe
vending machines in the final game. Is this the case, or are they in the
demo version of Munch's Oddysee? And if they are included, what prompted
the decision to include SoBe vending machines instead of the B-betterz
vending machines we had seen previously?
Lorne: Yes, there will be a couple of Sobe vendos inside the final version of
the game and there is still B-betterz. Sobe was very excited about promoting
Munch's Oddysee along with the Sobe / Xbox road show. Sobe liked the message of
our content and very much liked the quirky humor and irony of our universe. The
vendo's appeared in the game as an exchange for the opportunity to be a part of
the sneak peak Sobe / Xbox road show that gave the public an early opportunity
to put Munch and the Xbox in their hands.
Whenever a co-promotional opportunity arises, Oddworld's first order of business
is to see if there are any outstanding labor or environmental issues with the
potential co-sponsor. Not only did Sobe come up clean in our search, but they
have also demonstrated historic efforts to try to raise the nutritious quality
of the average mass market soft drink.
2. There has been a lot of publicity lately about the Vykkers, with their own
website and a gaming press interview. What is the Vykkers relationship with the
Glukkons? Are the business partners, or competitors?
Lorne: Like most big corporations the Vykkers and the Glukkons are sometimes
business partners even though they are competitors. This allows for plenty of
publicity back patting while in private, back stabbing tends to be the norm. In
general, the Vykkers specialize in pharmaceuticals while the Glukkons have major
stakes in the processed food industry. However, these industries often cross
each into each others turf, hence the intertwined relationship of the Glukkons
and Vykkers.
3. You have a background in computer graphics. In what ways do you see the
industry developing in the future, and how do you think the area has improved
with technology such as that of the Xbox and development hardware? Also, how
much has this kind of background made games like Munch's Oddysee come to life in
the way it has?
Lorne: The barriers between real-time and pre-rendered will suddenly get smaller
and smaller with systems like the Xbox coming into the consumer marketplace.
Pre-rendered imagery still has a ways to go before it's reached it's fullest
potential. The same goes for real time. However, when you look at how fast real
time is catching up to pre-rendered, then you've got a very exciting future to
look forward to. We've now reached a generation of real time that can exceed
some of the pre-rendered footage that we're seeing as viable saturday morning
programming. As we move into the future, there will be little doubt that we're
going to be more interested in living in film worlds as oppossed to watching
them.
4. What do you have planned in the near (or distant future) other than games?
We have heard about pre-production of the Oddworld movie which is very exciting.
Are you looking at any merchandising opportunities or other areas in which
the Oddworld Universe can be extended? Many fans seem to be interested in much
more than just the games.
Lorne: We have a lot of desire to merchandise the property, but we've been slow
on the licensing front because we want to be careful and make sure we're making
the right moves for the property.
Our artistic dreams definitely include motion pictures. These ideas began as
motion pictures for us. When the films can be done the way we want to do them...
only then we will move forward with production.
5. We have seen many different vending machines so far. Are you able to
elaborate on some of the different vending machine products and how they will be
used within the game as either powerups or for other features.
Lorne: Some of the vending machines help Abe and Munch to speed up (Expresso),
some help Abe and Munch to jump higher (Bounce and AquaBounce), some allow Munch
to use his headport as a weapon (Zap), some help Abe go invisible, and some help
to replenish health.
Lorne, we thank you for taking the time to answer some questions. We are
certainly looking forward to the release of Munch's Oddysee and to
further explore the Oddworld Universe. Thank you once again for everything you
have done, being the games you produce, or just the support you have given to
our sites and all fans.
Lorne: You're very welcome. Thanks for your support guys. We really hope you
enjoy the final game.